Monday, December 1, 2014

In-Game rewards systems

Here is a screenshot from Sparta:War of Empires and if you can see the note "Your Forces Were Victorious...But No Spoils of War Were Recovered!" This is make the gamers who have played this game for a while crazy, even though the game still gives out great in-game rewards, just less often.
Sparta No Spoils
Here is another screenshot from Sparta, this time with some good in-game rewards. 
Sparta with Spoils
Anyone with a rational mind can go crazy reading through the comment section on any post online. People post the most ridiculous things that don't make any sense, are hateful, or just don't understand basic patience or decency. One thing that has been driving me crazy for a while playing online gaming, are the comments and complaints about in-game rewards systems. First of all most of the games that these people are playing don't cost much, or if they do cost a lot provide countless hours of entertainment. Some of these games are free, and the only way for developers to make money is to make sure you keep coming back, and if you want to get a little bit ahead offer you a paid way to do so. Well one way to get you to keep coming back to the game is to offer different levels of bonus rewards for either coming back to play, or by completing some sort of task or mission in the game. As the game gets older and players get stronger and more developed, then the developers of the game have to go through the occasional change to rewards, to try and balance out how the game has evolved. When the developers make these tweaks and make the game a little harder or a little less rewarding the trolls start to come out in packs and bash the developers for being too greedy and wanting everyone to pay more for their games. Plarium is constantly taking the heat for not letting everyone be Superman and destroy everyone else playing. What fun is a game if you just suddenly have the power to kill everyone else? These games have really evolved a lot of the years and the online games even have moderators that play the game along side the other players, offering advice on how to build up, or how to avoid being slaughtered but again just my opinion. Sometimes I really don't understand the raving sense of disappointment in these people, acting like they just got robbed when they loose some units in an in-game raid, or someone invades their castle and kills their best troops. I remember having a real reason to show rage while playing a game, the game was called Rygar, for the Nintendo platform. Rygar is a game where the player has just one life and if you say fell off of a cliff, or something it was game over. Now in order to beat Rygar you had to play for like four hours or something like that. Other challenges for Rygar, NO SAVE, yep if the system froze, or your dad walked in and turned it off, it was starting over from the beginning. So stop whining about loosing troops, and bad in-game rewards, because we kept coming back to Rygar and you should keep coming back to these newer games. Here is a screenshot from Bushwhacker 2. I will get to talking about Bushwhacker 2 later, but basically it is a game revolving around destroying bushes to find quest items, and advancing through a story line.
Bushwhacker 2 quest complete

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